~ The 12 Zones of Universal Training ~
Basic Kali / JKD Concepts
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1. Single Stick: Concept > Single Sword, Single Axe, Olisi, Muton, Yantak, Han-bo, Folding Asp Baton
2. Double Stick: Concept > Two Sticks, Two Swords, Two Axe, Axe & Shield, Sword & Shield, Shield & Dagger
3. The Long & Short: Concept > Olisi Baraw, Stick & Dagger, Sword & Dagger, Stick & shield, etc..
4. Double Short: Concept > Dagger & Dagger, Baraw-Baraw, Dagger & Shield, Double Pistols
5. Single Short: Concept > Pistol, Dagger (& M/T Hand), Ji-Te (& M/T Hand), Folding Knives, etc..
6. Empty Hand: (M/T Hand): Concept > Boxing, Kicking systems, Grappling, Trapping, CQB systems
7. Hand Weapons: Concept > Stinger, Ti-Bop, Yawara, Olisi Palad, Kubotan, Travel Wrench (DTL)
8. Long Weapons: Concept > Spear, Staff, Bayonet, Hiking stick, Kai-oar, Yari, Broom, Shovel, etc
9. Flexible Weapons: Concept > Whip, Belt, Rope, Bandanna, Chain, Chucks, Stingray Tail, Quirt...
10. Throwing Weapons: Concept > Tapon-Tapon, Coins, Knives, Spear, Yo-Yo, Sand, Plates, etc
11. Flying Weapons/Projectile: Concept > Rifles, Pistols, Bow & Arrow, Slings, Blowguns, Lipad-Lipad..
12. Double Hand: Concept > Dos Manos, Sword, Bokken, Baseball Bat, Oar, Loggers Axe, 44. Magnum
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Those hard to remember classifications for types of SPEED
PHYSICAL SPEED: Performance speed, quickness in a chosen motion (jab, thrust, kick, parry)
INITIATION SPEED: Economical Starting to a stimulus / Response Time
PERCEPTUAL SPEED: Visual speed to incoming attacks and openings. Reaction Time
(Average: 5/10's of a second to one full second / Trained Man: 3/10's of a second or faster.)
MENTAL SPEED: Quickness of mind / Selection of targets, openings and moves rapidly
ALTERATION SPEED: The Ability to change direction quickly / many factors (balance, surface)
COMBINATION SPEED: Ability to deliver series of motions in combinations related to target.
SENSITIVITY SPEED: Contact Reflex / To change rapidly when touch contact occurs
FOOTWORK SPEED: Smooth, sure control of angles, placement and distance via footwork
HAND TRAPPING SPEED: Ability to immobilize limbs rapidly and in combination
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The FIVE METHODS OF ATTACK: JKD / FENCING
Single Direct Attack (Single Angulated Attack) ~
Commonly called SDA - fastest way from point A to point B. Explosive and smooth
Attack by Combination ~ ABC
This is a sequence of two or more single attacks. Easier said than done since upper and lower body timings must correlate. Djuru x Langkah = optimum effectiveness
Attack by Drawing ~ ABD
The Five Ways of Attack tend to get more complex, but never at the loss of simplicity of execution."Rope-a-dope" tactics. Ruse and bait, then make'em pay
Progressive Indirect Attack ~ PIA (indirect angular attack)
The fourth of the Five Ways of Attack is to move in a way that the opponent moves (mirroring), and then shift your intention and attack along another line. Deceptive & deadly with weapons
Hand (limb) Immobilization Attack ~ HIA (LIA)
This is a Wing Chun technique that has been slightly modified for Jeet Kune Do. A vital element in weapons usage. "Weapon immobilization" attack more accurately. Fencers employ trapping too. Suppression skills.
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